﻿using System;
using UnityEngine;

public class Action2007 : GameAction {
    private ActionResult actionResult;

    public Action2007 ( )
        : base(2007) {
    }

    protected override void SendParameter (NetWriter writer, ActionParam actionParam) {
        writer.writeInt32("Op", actionParam.Get<int>("op"));
    }

    protected override void DecodePackage (NetReader reader) {
        actionResult = new ActionResult( );
    }

    public override ActionResult GetResponseData ( ) {
        return actionResult;
    }
}